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Chronicles of elyria alpha 1 impression
Chronicles of elyria alpha 1 impression







chronicles of elyria alpha 1 impression

It forces the player to be overly cautious with every move they make, dragging out battles much longer than they should. This is a poor way to make your game challenging, because it’s not really a challenge, it’s just straight up tedious. Sadly, I was dead wrong, as enemy HP and spawns actually INCREASE depending on the number of members in your party. With the ridiculous amount of damage that monsters can do, I was suspecting it was a way to force players to group up. All the monsters in the game, including trash mobs that players will encounter in the very first dungeon, can all do unreasonable amounts of damage that can take players out in four hits or less. Have you ever heard of the term: “Artificial Difficulty”? Well that term applies to Onigiri in a big way. While I would usually like the idea that dodging attacks have no invincibility frames, it ends up reinforcing one of the game’s biggest problems during the alpha, which was the game’s overall challenge.

chronicles of elyria alpha 1 impression

Dodging and performing skills are all tied to your character’s MP gauge, so you’ll have to use both with care, or you’ll find yourself deader than a doornail, since dodges have zero invincibility frames. Players can move using the WSAD keys and also dodge attacks by double tapping any movement key. The right mouse button activates one of three different skills that are tied to your current weapon, which range from special combo attacks, dodging attacking, support abilities and more. Upon trying out the combat for the first time, it seemed to play out like a mix between Phantasy Star Online and Phantasy Star Universe, as players will have to aim their attacks with a crosshair and attack using the left mouse button. Well the game certainly had some decent moves to pull off. You know what they say: It doesn’t matter if you have the looks, as long as you got the moves, right? Still, I decided to disregard the poor visual quality, as I knew that Cyberstep was a company that liked to focus on gameplay over graphics. There’s no other way of putting this, but Onigiri is a game that seems to be incredibly dated in every sense of the word: The environments were simplistic, the textures were weak, and the polygon count was overall low. For starters, I decided to go with an energetic young boy who had a smirk on face and fire in his heart, just ready to take on the world…Īnd upon stepping into that world for the first time, I was almost immediately turned off by the visuals.

chronicles of elyria alpha 1 impression

Players have a choice between different body types, faces, hair and clothing sets. Upon logging in, there was a fair amount of options to choose from with initial character creation. The music had this nostalgic feel to it, as it that reminded me of an old N64 game I used to play called “Legend of the Mystical Ninja,” which certainly fits the game’s theme a whole lot. However, the music that was playing from the log-in menu was soothing and relaxing enough to make me forget all about the resolution problems that I was about to deal with. Certainly not a good deal for anyone that’s playing with a large monitor, so I had to narrow my eyes every now and then. With only a few days to give the game a try, I jumped in on it from day one.Īs I booted up the game for the first time, I instantly dealt with a huge problem: The current alpha client did not support full-screen mode, and the window was limited to a resolution of 1280 by 800. Recently, CyberStep hosted an alpha test that was solely focused on testing out the game’s party mode and latency issues. Onigiri is an ancient Japanese themed MMORPG where players can battle against creatures based on Japanese myth and folklore, all while pulling in a diverse cast of characters to partner up with. From the land of the rising sun comes a brand new F2P title that’s all about the land of the rising sun.









Chronicles of elyria alpha 1 impression